---------- CONCLUSION ------------
Kanika Andrews was infact the original director and story writer of Glitch. Glitch's prodction team also consisted of 5 members, all with their fair share of work. As term 1 came to the half way point, every memember including the director Kanika, had dropped out of the group except me and Prince Short.
We had a long disscussion amongst ourselfs and although most groups had an average of 5 people working on their films, me and Prince decided to continue on Glitch because we were confindent that we would be able to produce a good piece of work.
Because the group went from 5 members to 2, the work load was extremly intense. My social time was completly sacrificed and I spent most days and nights working on the film. At the end of term 1, we were feeling extremly pressured and stressed and felt that it was too late to change groups and work with other productions. Even one of my tutors suggested to work on another film and drop our film.
Before term 2 started, me and prince did an enormous amount of work during the christmas holidays. This was a big boost and our confidnce rose. We also recruited Rahul to be a freelancer just to work on a small scene in our film and work with after effects. As term 2 went underway, dissertation and other projects really got in our way. However, we didnt give up and continued to work hard every day and every night. It seemed like our once "doomed" film was slowly turning into a success.
Term 3 began and by this time, we was feeling confident and pleased with how we were working and with our project on a whole. We changed ideas and parts of the film continuly every week when we would meet up. By this time the story that Kanika originally had was completly changed and rebuilt, everything from the characters to the enviroment and story was changed. Me and Prince directed the whole production of the film aswell as working on it from start to finish.
We both did modeling, animating, lighting, texturing, sound, concept art, storyboarding, animatics, productions, posters, logos, contracts, production schedules, organising meetings, and obviously directing as well. Yes this is a lot of work for 2 people to handle but we did it, and we did it well in my opinon.
------------------------------------
When watching the final film, I am proud of my part in making this short film. I feel like we truly have risen above the expectations of people and ourselfs. The film, I felt had a good overall pacing, nothing was rushed, but there were some parts that I felt coud of been speed up slightly.
On the visual side, my part and Princes parts looked nothing like each other, which was exactly what we wanted. They looked like 2 seperate worlds in the same story.
There are a few parts that I could change but wouldnt feel that it would be that neccessary to do so. Maybe the film could have been slighty shorter but getting most of our ideas and scenes across was fundamental in the story and the running time is absolutly fine because the viewer shouldn't get bored.
Maybe there are a few unneeded gags in there but that is for the vieers to decided, because at the end of the day, the more people you cater to, the better your delivery.
So overall I must say and give an enormous thankyou to Rahul for his good hard work, and to Dan Dali and Mike for their feedback and comments, but most of all to my co-director Prince who worked along side me, day in day out to help pump out the film to the level of quality it is today dpite all the obstructions that got in our way.
(30) HAND IN PART 2...
(29) HAND IN PART 1...
(28) MY SOUNDS...
Here is a quick video that I compiled to show you the sounds I made at home.
(UPLOAD SOUNDS FILES HERE)
I also added music in the background to help get the different senses of frustration and mystery in the scenes.
(27) NEARLY DONE...
I felt that the film is looking strong, and most importantly it is turning out how I first pictured it in my head. There are certain scenes that I fill are spot on and a few scenes that I still want to tweak, but none of which will interfere with the timing of the video or the sound that is currently being produced by Robert Newman.
Rahul made some credits which were good, but me and Prince (both Co-directors) told him to change the colouring and the font, timing and images that would be shown.
We also decded to have the text of the words "GLITCH" to appear in the opening scene just to gt a nice blended introduction to the film.
(26) DEGREE SHOW POSTERS AND LOGOS...
Here is the logo that I had made, I made 2 but decided to use the 1st one, for the main fact that the group decided on it...

I personally like them both and feel that the 2nd logo might be a better concept but we all voted and I really didnt mind in the end.




Just simple plain white backgrounds, with the main characters that I both made, showing them head to head and in poses that you know there is a conflict between them.
(25) CONTINUING WITH WORK...
I was also working alot faster then I should of been and I ws surprising well ahead on my schedule that I had for myself. Which is good, because I know I would also have another work load to take on board in regardess to my film in the dregree show at Ravensbourne.
(24) SOUND MEETING...
After this meeting we all sat down and I decided to make a list of some changes that we need to do. Not just myself but Rahul and Princes parts, to just make the film better. There were a lot of ideas thrown around to give our film a better edge and I ended up making a list to which I gave everyone to hold on to.
Here is the list...
May 14th
CHANGES
* Credits overlay on beginning scene
* Change cuts on veron introduction scene
* Clock to show time
* Never have static camera on Princes scenes and animate binary moving.
* Electrons/orbs going through wire on first transition, camera follows orbs into mother board and into the Rahul's room.
* Prince's scenes need to be rendered with Quantel PAL res (NOT 640x800)
* Alex needs to give Rahul 5 second clip to show in my credits.
* Prince Glitch scene, have glitch close to camera, flash steps away a few times then on last flash step Glitch is right up close to the screen to make the viewer jump back.
* Vernon not sitting at desk in scene 10, but squatting on his chair typing frantically.
* When Vernon puts in anti-virus CD, camera zooms into CD drive and follows police orbs through the wire into princes scene.
* Vernon face turns red like thermometer using prem pro/after effects.
* When critical error on princes scene, camera starts with a red screen, zooms back slowly to reveal glitch then zooms back even further to reveal the red glitch infected world. (Make sure the whole screen is filled with storms, clouds, red lighting, red binary, red electricity etc......)
* After Prince's red infected glitch world scene, grabs keyboard and smashes it, letters fly out towards screen spelling out "Glitch". camera transition back through the wire and looks at Vernon from behind the screen. Vernon grabbing screen(camera) and shaking it and falls over and drops the screen on it side/diagonal position (Vernon looks distorted/fish eye/concave).
* Last scene, Vernon peeking his head from underneath the table and looking at the screen, screen says "welcome to....the worlds most reliable computer systems ever)
(23) FLASH AND THE INTERFACE...
At first I tried a test on Maya to simply render the scene whislt having an animating movie clip as the texture of the screen. This however did not work for the render settings I was using (Mental Ray) did not allow this to happen.
I was stuck and couldnt seem to find any help on methods to accomplish what I was trying to achieve. I finally took this into my own hands and created my own method. I animated the screen using pictures and imgaes I made in flash and then used Premier Pro to over lay the animation onto the maya rendered scene.
I also took a sngle frame created by Maya (Scene1camera01.tiff) and I would edited the static image in Photoshop. I would cut out the monitor frame and anyother things that will be infront of the flash animation layer and put that on top in Premier Pro.
Heres a simple diagram of how I layered this in the animation in Premier Pro...

Desgining the interface was not to bad. I didnt want to rip off anyothe GUI like Apple Mac or Windows Vista/XP etc... so I just mad my own in photoshop. Here are the basic animations of the screen that I animated in flash...
(22) CHANGES TO THE ANIMATIC...
Another change I am going to be making in my scenes in particular are the amount of cuts and camera changes. In some of my test playblast renders, I noticed that the camera would often stay on the character for too long. The viewer can get bored from looking through the same camera and the same angle for too long and so I'm going to simply add a few more cuts in certain scenes to keep the animation looking busy.
(21) PLAN AND SCHEDULE....
(20) THE START OF TERM 3...
During the final thoughts of the whole class in a group discussion I made a contact with a sound designer. His name is ROBERT NEWMAN. A second year sound designer. We exchanged emails and numbers and were in contact with during the Easter. I held a meeting in the Easter for him to meet up with me and my group and discuss what type of work with sound we are looking for. After the meeting we finalised the work load of everyone and Robert is now going to be put in charge with the sound. He stated that he mainly focuses on sound effects and not actual background music, but I told him that both are going to be as important as each other.
The next step was firstly for him to do some experiments with our animatic that we gave him. and the step beyond that is to make a complete playbasted of the whole film and give it to him so that he can use the correct timing to make his sounds, effects and music.
So after looking at everyones work after the holidays it was clear that the group was on the right path to completing the project and it was looking good. We had a new tutor for this term DAN DALI and we introduced him to our team and our working to which he gave a bit of feedback with. After this meeting with him we agreed to meet every week and my group and I are going to cut a few things out, mainly the transactions between the scene because the risk of creating a dizziness.
(19) CONCLUSION (TERM 2)
GROUP MEMBERS
To be honest now that the old members of the group have gone and the new member Rahul was taken on board, this new team seems to be a lot more organised and in touch with each others workings. We meet up face to face many times a week to discuss and show each other our works. So far this term has been (I feel) a lot more organised and structured compared to last term.
Rahul's work: From looking at his work and his blog I am please with the work he has produced. It fits in perfectly with what me and Prince invisioned and seems like his work will fit in nicely with mine and Prince's work. Next term he will work alongside Prince with the Glitch world, and help to texture and visualise Princes environment.
Prince's work: Prince's work seems to be making a good shape. I wasn't 100% sure on how he planning on going about making the Glitch micro world, but after seeing some new animatics he did I was pleasantly surprised. I got excited and now just await him to finish his part for the film. Next term he will continue working on the glitch microworld environment and start animating as well as compiling a few transactions between the scenes that we had previously discussed.
My work: Next term I will be able to animate and add sound to my scenes and environments. This for me will be the fun part of working. Creating my character and environment is fun but making them come to life is even funner. I will stretch my animating skills as far as I can and attempt to put real character in Vernon. Term 3. . . here I come!
(18) TEST AND COMPARE....
Firstly I did a quick small render of test animation using both the environment and the modeled character Vernon...
Everything seems to be in order. The lighting is fine, the texturing seems to be correct and the general mood is perfect for what I had invisioned in my mind.
--------------- COMPARISION OF ANIMATIC TO ANIMATION -------------------
Here I made a video doing a comparision to the animatic and the real animation to show how I will utilise the camera shots in the animatic and take them across to the animation. However this is not the final rendered version of the animation that I will produce, but more of a guide line just to compare it with.
It is safe to say I am pleased with this and my animation of my "Vernon scenes" can commence!
(17) BLOCK OUT ANIMATION...
There is absolutly no need to get too detailed in the block out for its purpose is to just make sure the composition of the scenes will fit into my storyboards and visual ideas. So I created a cube like figure to represent Vernon and a quick blocked out moel of the environment to animate in.
SCENE 01 (BLOCK OUT)
SCENE 06 (BLOCK OUT)
SCENE 08 (BLOCK OUT)
SCENE 10 (BLOCK OUT)
SCENE 12 (BLOCK OUT)
SCENE 14 (BLOCK OUT)
SCENE 16 (BLOCK OUT)
SCENE 18 (BLOCK OUT)
SCENE 19 (BLOCK OUT)
(16) RE-WORKED ANIMATIC...
on from the proccess. Again I kept what was already needed and input the
new material where appropriate. Here is the final animatic of my
scenes...
SCENE 01: Vernon settling into the office, knocks over pen pot, camera
zooms into computer
SCENE 06: Vernon get first error and types in sequence and clears the
errors
SCENE 08: Vernon gets second error, types in same sequence but doesn’t
work. Gets angry and types franticly.
SCENE 10: Vernon runs a virus scan
SCENE 12: Vernon’s error disappears, Vernon is happy and relaxes with a smile.
SCENE 14: Vernon flips out because the error comes back and says
critical error.
SCENE 16: Vernon going crazy, smashing up office, spills coffee onto
key board and causes sparks and computer starts sparking. Computer
screen blacks out
SCENE 18: Computer resets
SCENE 19: Vernon is happy
And here is the final Animatic of the whole story, (along with
storyboard and animatic videos from Prince Short)...
(15) RE-WORKED STORYBOARDS...
SCENE 01: Vernon settling into the office, knocks over pen pot, camera zooms into computer






SCENE 06: Vernon get first error and types in sequence and clears the errors





SCENE 08: Vernon gets second error, types in same sequence but doesn’t work. Gets angry and types franticly.





SCENE 10: Vernon runs a virus scan


SCENE 12: Vernon’s error disappears, Vernon is happy and relaxes with a smile.
SCENE 14: Vernon flips out because the error comes back and says critical error.
SCENE 16: Vernon going crazy, smashing up office, spills coffee onto key board and causes sparks and computer starts sparking. Computer screen blacks out
SCENE 18: Computer resets
SCENE 19: Vernon is happy
---------------------- GROUP MEETING ---------------------
The first issue addressed was "the glitch world". Prince and Rahul are in charge of this department and the idea of not having such "literal" world was pushed to the surface. This ment that the character "Glitch" would not look like how I have made him. instead they will go for a more abstract approach with a sureal visual style.
To clarify all of this, a new set of storyboards were made and a new animatic is now going to be developed. Luckly I dont have to change too much of my department, but a few things will be tweaked.
I decided to make a list of the new scenes and who will be in charge of those scenes...
GLITCH STORY AND SCENES
ALEX SCENES
PRINCE SCENES
RAHUL SCENES
PRINCE AND RAHUL SCENES
SCENE 01: Vernon settling into the office, knocks over pen pot, camera zooms into computer
SCENE 02: Through the wires and inside the hard drive, shows motherboard, camera trails into section of mother board and into a room via air vent (following an electron)
SCENE 03: Inside the room. Camera emerges from air vent, follows 2 orbs through the course, then on the 3rd orb, it gets infected and turns red. Camera shows infection and creation of glitch. Camera zooms into infected glitch orb.
SCENE 04: Inside the glitch world, glitch is created. Camera shows establishing shot of glitch world with binary etc. Glitch emerges and starts flying towards binary.
SCENE 05: Glitch infects the first string of binary. Binary changes colour to red once infected and the binary stops moving as well.
SCENE 06: Vernon get first error and types in sequence and clears the errors
SCENE 07: Shows binary (infected) becomes blue or green again, but glitch infects another one, which then creates a chain reaction and infects another.
SCENE 08: Vernon gets second error, types in same sequence but doesn’t work. Gets angry and types franticly.
SCENE 09: Glitch has almost infected the whole world. Camera shows glitch world slowly being infected to the max
SCENE 10: Vernon runs a virus scan
SCENE 11: Virus scan works and police orbs start flying around shooting the infected binary and returning it to normal until all is clear.
SCENE 12: Vernon’s error disappears, Vernon is happy and relaxes with a smile.
SCENE 13: police orb drives off camera and the camera shows glitch hiding behind binary.
SCENE 14: Vernon flips out because the error comes back and says critical error.
SCENE 15: Glitch world completely infected and glitch flying about with evil laugh etc…
SCENE 16: Vernon going crazy, smashing up office, spills coffee onto key board and causes sparks and computer starts sparking. Computer screen blacks out
SCENE 17: Glitch world blacks out
SCENE 18: Computer resets and so does glitch world
SCENE 19: Vernon is happy
(14) MODELING THE ENVIROMENT...
During my modeling I am constantly looking at the concept arts and layouts for reference, but note: colours, lighting and texture are bound to change from this block out version...
Step (1) - I started off in a birds eye view. I looked at my layout design and started to make the floor structure starting with the main executive offices with box polygons...

Step (2) - I then added doorways and added slight tweaks to the model...

Step (3) - After that I started on making the cubicle walls out of panels...

Step (4) - Here is the basic layout of the cubicle areas and the main offices on the outer rim of the floor. I done simple "Lambert" colouring to help the colour coding of the floor.

Step (5) - I added a transparent layer and glass to the main executive office area and put quick simple low poly buildings.

Step (6) - I then added ceiling lights to help light up the floor...

Step (7) - I added a simple directional light out side the building to shin through the glass walls of the main executive offices.


Step (8) - I made a quick video of the virtual space of my environment to show you a greater sense of the 3d space that I will be building upon...
Step (9) - I am pleased with the basic foundation of the environment and now to concentrate more on the place of action (Which is inside Vernon's cubicle). As you can see the cubicle is square and box shaped and looks boring and dull. It is my job to make this space into a believe office space but maintain the dullness...


Step (10) - Firstly making the table was pretty simple. A simple "L" shaped polygon with legs was place against the walls and was given a dull grey surface to it.

Step (11) - Making props for the room. Now this is probably the longest part of the modeling phase. The props will need to be detailed enough for close up camera shots and also be intractable with Vernon. I also want the objects in the room to be taken notice of and not just there for the sake of being there.
On the pin board I have actually put postit notes and papers that contain "Actual" information and messages to the viewers to help the viewers pay more attention to the animation...

Step (12) - Making the computer... Now making the computer is vital for the computer screen plays a vital role in the animation. It is the interface between Vernon's reality and the Glitch world. The screen will be animated but as of now, animating the screen will be done at a later date...




Step (13) - Storage Space... There has to be storage space in an office and obviously all the storage space and draws will be made so that Vernon can interact with them. Opening and closing draws, pulling papers out of cabinets etc... will all be implemented into the final animation


As of now, the cubicle is looking to my satisfaction, the colours are not to bright and it still feels like a dull boring office that is beginning to look believable as a working environment...


